Sunday 19 February 2017

Battle Report #20 - Butcher1 vs Sloan1

February 19, 2017
Scenario: Incursion
Opponent: Geoff M
Initiative: Me

Butcher1

Ruin
4x Marauders
3x min rifles w/9 total rockets
Joe
Mortar (free)
Field Gun (free)

Sloan1
Reinholdt
Grenedier
Defender
2x Hunter
Minuteman
Max Trenchers w/CA & 3 rifle grenades
Arlan
GMCA
Finn


This time I do remember to advance move the jacks.  Marauders on the left turtle up to protect ruin.  Sloan feats and damages a marauder on the left and leaves one on the right on 3 boxes.  Some bad dice and not getting sloan into shoot means he doesn't kill a jack. 





Marauder on the left moves onto the flag to force him to contest.  Marauder on the right contests right flag.  Middle left marauder runs up to engage 3 trenchers, removing dig in from them.  My mortar shoots it in the back misses but scatters forwards killing the 3 trenchers (or toughs them and rifle corp finish them off.)  Rifle corp and rockets focus on the grenedier and take him down.  Ruin charges to get into the rubble.


(MISSING PICTURE)

Hunters, defender and sloan kill ruin (I always underestimate her out put, even against khador jacks).  The 2 remaining trencher grenades kill 5 rifles and a rocket (stupid bunching up).  Other trenchers kill some rifles and put some damage on a marauder.  Minuteman moves up and slugs the left marauder, spiking hard to take out his cortex and right arm. 



Left middle marauder gets full focus and kills 4 trenchers.  I need to kill the minute man contesting my left flag so I could start scoring.  Decide to burn my feat to make sure it happens.  Couple rockets and rifles made sure it happens.  Other rifles kill some trenchers, but damn, def 17 is hard to hit. 

(Missing Picture)

Trenchers kill some more rifles, and the defender and hunters keep hammering away at my jacks, they are all getting really beat up, losing most systems.  Arlan charges my left marauder, and the GMCA also contest (he should have held him back to contest the following turn).



Middle marauders and rifles kill most of the remaining trenchers, leaving 2 alive and fin on 1 box.  Marauder on left takes a free strike and remains touching the flag.  Rifles and rockets kill arlan and GMCA.  Left maurader continues to trundle towards hunters. 2-0

Game is pretty well over at this point.  He can't kill butcher because of sac pawn and high armour, and his ability to contest my left flag is dwindling.  We play 2 more turns but there was no question of the outcome.





I played this matchup pretty bad I feel, I lost too many rifles to bad positioning, and rifle positioning is key to this list.  I haven't really talked about what its supposed to do, but its pretty straight forward and self explanatory.  Butchers feat is for extreme damage at range.  Maruaders and field gun Knock heavies down for rockets to focus fire on.  Rifles CRA to take out infantry to cav (on feat turn).  Very straight forward, but very strong. 

I chose butcher1 over vlad1 for a few reasons, tho I'm not sure its the stronger option.  Vlad brings the turn to turn accuracy and damage.  But Butcher brings the single turn of crushing damage output and he brings Ruin.  Ruin and Butcher are my only magic weapons in my pairing (Irusk2) so that's why I chose him.  Maybe I'll try vlad after the next convention.  His feat for 12" threat jacks is really strong over Butchers very static threat range jacks (tho ruin is good with his 11" threat).

Battle Report #19 - Butcher1 vs Goreshade2

February 19, 2017
Scenario: Outlast
Opponent: Bryce J
Initiative: Me

Butcher1

Ruin
4x Marauders
3x min rifles w/9 total rockets
Joe
Mortar (free)
Field Gun (free)

Gorshade2
Deathjack
Ripjaw
Max Blackbanes
Max Raiders + CA
Max Bane Thralls
2x Necro Surgeon
6 scrapthralls
Machine Wraith
Soul Trapper


Well its been quite awhile since my last post.  Went to the LVO, made it to the top 16, but came 10th after that, so not great.  Awesome convention tho.  I didn't take any pictures so not going to do any write ups about them, but got to play a lot of lists I've never played against before, as well as some big names like Trevor Christianson and Chuck Elsworth (who got revenge for me knocking him out of masters last year!).  Realized my pairing had some weaknesses, the butcher list in particular was somewhat subpar and with the change to the theme list, the hark list has to be reworked (likely to what I was playing before). 

Tho after about 25 games with Hark in a month, it was time for a new pairing.  Trying out this Butcher1 list paired with an Irusk2 list.  I have played games since the LVO but kept forgetting pictures so wasn't writing about them.  Also spent a week in mexico, but am now back to it! Anyways, onto the bat rep.



Bryce is one of our local cryx players and although he tends to play unorthodox lists, he's very skilled and very calculating and is one of the best players in the local Victoria meta.  I have played very little Cryx in mk3 and wasn't really sure how to go about the matchup, but knowing he had a fair amount of incorporeal in his one list, I figured I should drop butcher as his list has my only magic weapons in my pairing (as well as armory with Irusk2)



I run up, he runs up.  IF goes on Butcher.  Occultation goes on the bane thralls and mirage on the raiders.  It isn't until after the game that I realize I forget to advance move my jacks.  Damn vacation making me rusty.



(Picture taken after he mirages his raiders and blackbanes).  Joe yells at the left rifle corp and they all aim.  8/9 of them hit and kill a raider.  Leaving 2 alive in the rubble and 1 alive way in the back to be safe for gorshades feat.  My jacks move into the zones, ruin positions outside banethrall threat and more importantly, machine wraith threat.  Damn I hate that thing.



Blackbanes charge and kill some rifles on the right.  Remaining raiders do the same on the left.  Deathjack gets mirage.  Machine Wraith covers the right zone so I can't get ruin in the zone to start killing blackbanes.



I continue attritioning him down, know that once he feats, I'm gonna be jammed to all hell.  Black banes are also going to become a problem since for every winter guard they kill, one more ghost pirate joins the fight, butcher charges a blackbane then arcs a boosted oblit into blackbane himself, since he cannot be feated back....but I miss the boosted 7.



Doesn't really matter anyways cause this turn I die.  Once again its a slam that gets me.  Death jack mirages from outside the building.  The machine wraith charges a marauder and moves it into perfect minimum slam distance.  Death jack slams the marauder into butcher, blocking him down and pushing butcher towards his army.  Deathjack hex blasts off IF.  Goreshade feats and with butcher now closer to the cryx army, a feated bane thrall is able to walk to engage butcher.  Goreshade puts curse of shadows on butcher and then 5 blackbanes kill him with little issue.

Should have found a safer way to get rid of black bane, maybe even ignored him for another turn.  Hard to say how the game would have gone if i kept butcher safe, but between all the mech thralls and scrap thralls bryce brought 19 models back on feat turn, it was rough.  Not sure if I would have been able to chew through that.  Hard to say.  Need more cryx experience, particularly against players like Bryce.