January 18, 2017
Scenario: Recon
Opponent: Dan W
Initiative: Me
Harkevich1
Kodiak
Kodiak
Kodiak
Juggernaut
Juggernaut
Marauder
Marauder
Joe
Max Winter Guard Infantry w/3 rockets
Free UA
THEME: WINTER GUARD KOMMAND
Doomshaper2 ADR
Mulg
Mountain King
Mauler
Earthborn
Axer
Runebearer
Janissa
Whelps
min stone
THEME:POWER OF DHUNIA
No pictures this time so I'll just give a brief overview of the game. Once again, Dan's list is so fast and threats so far! I wanted to see if Hark in theme could play into it. Unfortunately I think doomy is advantaged a bit too much for comfort.
I go first and blaze up the table, staying just out of his threat ranges (15" MK melee threat!) He responds by running up just outta my threat. I try to make a cloud wall that stays just outside of his feat walk and punch range, forcing him to either cast rush and feat to walk into my kodiaks, or feat and trample with rage. He opts for the latter and kills a marauder, 2 kodiaks, cripples a third. Ouch.
My first priority is killing the mountain king. I try to move up and kill a couple stone guys to get the MK out of stone protection, but the 3 shots I take on the stone bearer, I don't even force a tough. The rest of the winterguard fire at his mauler and a rocket goes into the MK. The mountain king has probably taken 8pts so far. I feat and get a fully loaded juggernaut and loaded marauder into him. My dice are terrible with the marauder and leave the MK on 1 box! I feel the MK HAS TO DIE, so I take 2 free strikes and get my final juggernaut into him, killing him on the charge, wasting 3 focus. Perhaps I should have just killed the mauler like I planned, but I felt the MK was too big of a threat to leave fully functional, surrounded by whelps.
That was the turning point, with the mauler still alive and my juggernaut banged up from taking a bunch of free strikes, he is able to get to much work done on his turn (even tho his earthborn and axer were full fury (but didn't frenzy!). He grinds me out and my last ditch assassination attempt fails.
Thoughts. I'm not sure what the best way to play into this game with Hark is. Especially if he goes first. Do I be really aggressive, cloud up and feat hoping he doesn't do enough? Do I cloud up and stay much farther back? The amount of damage he can do even from just trampling under Doomys feat is staggering. I think Butcher3 is generally what I want to drop into trolls, and this convinces me further. Even though with butcher the matchup isn't that great either. Retalitory strike with wild aggression on mulg is terrifying and mulgs animus is rough on Butcher.
Any thoughts would be appreciated.
Showing posts with label Trollbloods. Show all posts
Showing posts with label Trollbloods. Show all posts
Wednesday, 18 January 2017
Friday, 6 January 2017
Battle Report #4: Butcher3 vs Doomshaper2
January 6, 2017
Scenario: Outlast
Opponent: Dan W
Initiative: Dan
Butcher3
Ruin
Marauder
Rager
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Ragman
Kell
Alexia2
Doomshaper2 (ADR) - Power of Dhunia
Mulg
Mountain King
Mauler
Earthborn
Axer
Runebearer
Janissa
Whelps
min stone
-Scenario victory, attrition advantage
-Once again, I forget pictures
-He runs up, I run up. He moves up the MK spraying 2 cav and primal shocking another, luckily, he only kills 1. He kills alexia with a primal shock coming from the earthborn, rolling the needed 14.
-I send in 5 uhlans and a SoD'd ruin and leave the Mountain King on a handful of boxes. Dan forget to check Ruins threat range when he moved up to spray and primal shock some stuff, but it worked out in his favour as the MK survived
-I lose ruin and all 5 remaining cav in response, Dan feats to send mulg in to kill 2 eliminators and ragman in opposite zone
-I kill the MK with elims, drakhun and kell. Butcher clears the other zone (needing to feat to kill mulg and cast an obliteration to kill whelps). I score 2 and because of a building placement, it will be difficult for dan to get something meaningful in to contest/threaten butcher now.
-We fight back and forth but due to the strength of Butcher I get up on attrition and score my last three
-Dan feated too early, if he had kept Mulg toe'd in the zone, saving his feat it would have been much more dangerous to get butcher to get into the zone and be relevent
-His list is extremely fast. With a 15" threat on the MK and 14" on Mulg, even with ruin and all my cav he out threats me
-If he goes first he can rush all his heavies and get way up the board, guaranteeing him the alpha, and with sprays and primal shock I have to put a heavy in his face, not cav, otherwise he can zap my cav while staying far enough back
-Might be worth sacrificing ruin as bait since the marauder hits like a truck against the MK
-Have to be careful with wild aggression on mulg with his retaliatory strike, its a ~40% chance that he will crit butcher if butcher goes in on him
-This matchup is probably not favoured too heavily one way or another
-Working on finding a pair for Harkevich. Butcher3 seems to be a good fit, however I'm not sure about this list
-It's fun and its fast, but to boostable shooting or magic the cav probably wont last long. Will continue to test
Scenario: Outlast
Opponent: Dan W
Initiative: Dan
Butcher3
Ruin
Marauder
Rager
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Ragman
Kell
Alexia2
Doomshaper2 (ADR) - Power of Dhunia
Mulg
Mountain King
Mauler
Earthborn
Axer
Runebearer
Janissa
Whelps
min stone
-Scenario victory, attrition advantage
-Once again, I forget pictures
-He runs up, I run up. He moves up the MK spraying 2 cav and primal shocking another, luckily, he only kills 1. He kills alexia with a primal shock coming from the earthborn, rolling the needed 14.
-I send in 5 uhlans and a SoD'd ruin and leave the Mountain King on a handful of boxes. Dan forget to check Ruins threat range when he moved up to spray and primal shock some stuff, but it worked out in his favour as the MK survived
-I lose ruin and all 5 remaining cav in response, Dan feats to send mulg in to kill 2 eliminators and ragman in opposite zone
-I kill the MK with elims, drakhun and kell. Butcher clears the other zone (needing to feat to kill mulg and cast an obliteration to kill whelps). I score 2 and because of a building placement, it will be difficult for dan to get something meaningful in to contest/threaten butcher now.
-We fight back and forth but due to the strength of Butcher I get up on attrition and score my last three
-Dan feated too early, if he had kept Mulg toe'd in the zone, saving his feat it would have been much more dangerous to get butcher to get into the zone and be relevent
-His list is extremely fast. With a 15" threat on the MK and 14" on Mulg, even with ruin and all my cav he out threats me
-If he goes first he can rush all his heavies and get way up the board, guaranteeing him the alpha, and with sprays and primal shock I have to put a heavy in his face, not cav, otherwise he can zap my cav while staying far enough back
-Might be worth sacrificing ruin as bait since the marauder hits like a truck against the MK
-Have to be careful with wild aggression on mulg with his retaliatory strike, its a ~40% chance that he will crit butcher if butcher goes in on him
-This matchup is probably not favoured too heavily one way or another
-Working on finding a pair for Harkevich. Butcher3 seems to be a good fit, however I'm not sure about this list
-It's fun and its fast, but to boostable shooting or magic the cav probably wont last long. Will continue to test
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