Showing posts with label Butcher3. Show all posts
Showing posts with label Butcher3. Show all posts

Monday, 30 January 2017

Battle Report #18 - Butcher3 vs Haley2

January 29, 2017
Scenario: Recon
Opponent: Greg S
Initiative: Greg

Butcher3
Wardog
Ruin
Marauder
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Drakhun
Orin
Kell
Bokur (c:Butcher)

Haley2
Stormclad
Stormclad
Thorn
Squire (Free)
Max Lances
Min Lances
Laddermore
Junior (Free)
Firefly
Min Field Mechanics
THEME: STORM DIVISION


This was the final table of a local 11 man steamroller.  Greg and I are both prepping for the LVO and we have relatively even record against each other so we knew it was going to be a tight game.  Greg felt his Haley3 didn't quite have enough arm cracking to deal with Harkevich as he is my normal Cygnar drop.  However entrenched is a scenario that Butcher loves, and with Orin and Ruin in the list he has some solid tools in the Haleys.  Giddyup.



End of Round 1.  Haley TK's 4 models and everything runs up.  I run up everything as well, trying to keep my forces spread out so Haley can't feat on everything.  While trying to keep Butcher out of feat range and still threatening the zone, I make a stupid mistake and place Ruin outta control.  Kell aims and kills a stormlance.  Not sure why Greg put them so close.



Thorn moves up, dominates the marauder forward which gets killed by Laddermore and a stormclad.  His max lance unit shifts over to cover his zone, knowing Butcher can easily clear and dominate, he doesn't want to put anything with 12" of Butcher in fear of losing too much.  He kills my jamming Uhlan, and the one behind the forest gets killed by eleaps.  Haley doesn't feat.



Ruin was out of control.  Stupid stupid mistake.  Kell aims and shoots the stormclad for 6pts.  Only need to do 5pts of damage to column 4 or 5 to take out the cortex now.  I move Butcher into the zone and position with entourage around him.  The drakhun covers most of the zone while staying outside of charge threat range of the lance that can see him.  I send Ruin into the damaged stormclad, but dont hit the right column.  If only I could have allocated to him.  My Uhlans charge his objective, bad dice require 3 of them to kill it, I jam with them and position the drakhun in the corner of the zone.  2-0.

(Missing Picture)

He clears out all my uhlans, puts 7 pts on my left drahun, and TK's him outt the zone.  Haley feats and moves far forward and barely clips the eliminator that I had positioned to run into the zone to contest.  Nothing on my right side is under feat.  He boxes out the zone so after my drakhun kills a lance he can't repo in.  Ruin dies but it takes a stormclad, 2 lances and a firefly charge to bring him down.  Go Ruin.  Everything is just outside of butchers 12" threat.  He runs the mechanic officer in to contest just outside of counter charge range.  2-1.



Kell aims and kills a lance.  With the mechanic in the zone, Butcher has his charge target.  He charges the mechanic pulls in the firefly and stormclad, killing them both.  He feats and energizes behind the wall.  Left flank doesn't do too much and unfortunately I can't contest.  3-2.

(Missing Picture)

Greg mops up the left side but has difficulty contesting.  He runs arcane shields laddermore and runs her into the zone.  She takes a free strike from an argus and a countercharge from my wardog, but she conests. 3-3.



Drakhun charges a lances, hills him and repo's into mechanics and Jr.  Bokur dismounts laddermore, bucher flashing blades her then backs up into the rubble.  I position my guys as so. 4-3

(Missing Picture)

To contest Greg runs Thorn to TK a dog, then TK the stormclad so the stormclad can run into my zone.  With a TK and a charge from haley, the lances and Jr are able to kill my Drakhun.  Greg clocks to me with 1 second left on his clock. 4-4.




All I have to do is kill the stormclad and clock over to him since we would both score to 5 and then he would time out.  Butcher easily kills the stormclad, and my dog is able to run to contest just for good measure.  5-4.  


Oh man this was a great game!  Couple mistakes on both sides, but when is there not?  Butcher is really strong in entrenched and going second (even against H2) probably won me the game, not that it was my choice tho.  The terrain also helped as he didn't have access to pathfinder, which is a problem with the Storm Division.  Although it does allow more beef in the list. 

The double drakhun is great in this list.  The double Uhlans.....I'm not sure about, I've thought about dropping a unit for a Juggernaut, but being able to act outside of 12" from butcher is really good, especially in scenario's like this one or recon.  Anyways, I'm not gonna make any changes this close to the LVO.

Friday, 20 January 2017

Battle Report #17 - Butcher3 vs Xerxis2

January 20, 2017
Scenario: Recon
Opponent: Matt R
Initiative: Me


Butcher3
Wardog
Ruin
Marauder
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Drakhun
Orin
Kell
Bokur (c:Butcher)
Xerxis2
Molik Karn
Desert Hydra
Gladiator
Krea
Max Swordsment + UA
Max paingivers 


Our Skorne player is back, and its great to see Skorne on the table.  Hardly ever saw them in mk2 and never played against them in mk3.  Matt hasn't played many games recently and is a little rusty.


End of Round 1.  Camera must not have flashed.  Matt chooses sides but probably chose the wrong side as it made maneuvering 2 huge bases difficult.  He does not have much experience doing this.  I forget to move my left drakhun up.  Damn 2D proxy.


I don't commit much this turn.  Kell aims and kills 2 swordsmen, orin kills 2 and elminators kill two.  Eliminators move up to provide a difficult target for his swordsmen and prevent jamming of my uhlans.  One Uhlan with SoD on it charges molik to get some early damage on him and with any luck, knock him down.  But I fail to roll a 6 for my impact hit. and stop just outside of melee.  Butcher (who is the yellow proxy between the bokur and the 2d Drakhun, stays just outside of the Hydra's massive 14" range.  Ruin and the marauder hide behind the forest just outside of 11" from the hydra. 




With Ruin threatening the Hydra, Matt feels that he should send it in and try to do some good damage at pow 22.  Xerxis feats and clears the uhlan from infront of molik.  The hydra tramples then procedes to buy 3 attacks on ruin.  Ruin survives with 3 boxes, with his right arm and cortex functional.  Uh oh.  Molik charges 15" into my marauder (I should have moved ruin a bit to the left and stayed out of Moliks range).  Matt doesn't jam my drakhun with swordsmen and I get a counter charge on molik, doing 13pts of damage taking out his mind.  Maurader goes down and a huge spike on the objective leaves it on 1.  Swordsmen kill one eliminator.


A fully loaded ruin, 2 drakhuns and a bokur kill the hyrda and the guys on the right side mostly clean up the swordsmen.  Butcher moves onto the flag to score.


 Matt's pretty well boned at this point.  He decides for X2 to shift towards the right and perhaps clear and score that flag, but he comes up short.  Paingivers contest.


Another dark picture.  Middle Uhlans kill objective, flag is cleared and both drakhuns tie up the paingivers.  I go to 3 at the end of this turn and with no way to contest, Matt concedes.


X2 is terrifying with the amount of speed he can bring.  My Butcher list is supposed to be fast but Xerxis puts it to shame!  And its skorne so the amount of damage it can inflict is crazy!  Plus with fate walker Molik is hard to pin down!  So many threats!  So many exclamation points!  I think effectively piece trading with skorne is going to be very important in the matchup.  I feel that with access to the extoller and with how hard skorne hits, Harkevich is probably not great.  Tho perhaps the sheer volume of jacks maybe enough that skorne chokes since their strong beaters tend to be more expensive than khador jacks.  Anyways, for know its Butcher's game.  I'll need to get more practice in vs them because Skorne seem to have a ton of legit casters now.

Battle Report #16 - Butcher3 vs Amon1

January 20, 2017
Scenario: Extraction
Opponent: Bryan T
Initiative: Bryan

Butcher3
Wardog
Ruin
Marauder
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Drakhun
Orin
Kell
Bokur (c:Butcher)

Amon1
Templar
Templar
Crusader
Crusader
Dervish
Dervish
Dervish
Dervish
Dervish
Devout
min Choir
min Choir
Wrack
Vassal Mechanic
Free Vassal
Free Vassal
Free Covenant of Menoth
THEME: CREATORS MIGHT


I think Hark is generally going to be my Menoth drop, but I wanted to get practice with Butcher and see how he can play into Amon WITH the book.  Luckily Kell and eliminators can threat the book decently so I feel its at least a game.





He runs up in such a way that if I move up and shoot nearly any jack with Kell he can string it through shield guards onto the left templar that has enliven on it.  Templar on the left has fortify.  I move up as shown.  Staying out of threat range of everything except for one of butchers dogs.



Bryan decides to be conservative and tank up.  He contests the left flag with the fortified templar but does not contest the right flag.  Bryan admits after that that was a mistake.  I drop SoD from the middle Uhlans and put it on Ruin.  I send a fully loaded Ruin into the fortified templar and with some good dice he kills it outright.  One uhlan from the middle unit charges a the dervish behind the now dead templar but misses the boosted 8 and reforms into the flag. Right drakhun goes B2B with the flag to score.  Kell shoots some jacks and everything else moves up.   2-0 for me.



 (I took the picture before I moved the wardog within 3" of Butcher).  Bryan see's a chance to assassinate butcher who is only camping 2 focus.  I forgot about the side steps. but I still feel like butcher is pretty safe, baring some spiking.  So Bryan doesn't allocate anything, feats and casts all his spells, allocates all 7 focus.  He kills the uhlans on the left as well as Ruin and left eliminators getting his synergy chain up to 3.  I accidently leave my marauder within 10" of the crusader and it gets killed as well.

He charges a dervish at my drakhun, hits him twice (doesn't dismount) and the 2 side steps gets him into butcher.  However, he has to disengage the drakhun to make room for the second dervish, so the drakhun counter charges, does some damage and more importantly, gets out of charge range of the second dervish.  So he buys 2 attacks on butcher missing the first and doing 8pts of damage (3pts) to Butcher.   Templar goes into drakhun and dismounts him.



He has the book doing anti-magic so butcher has a limited area he can stand in and do his stuff.  Drakhun charges the fortified Templar and takes out his shield.  My eliminators also charge and combo strike but I do hardly any damage at all.  Butcher flashing blades the dervish in front of him and charges the front crusader.  He pulls in 2 dervishes and kills all 3.  Sitting on 5 focus after feat.  All my charge various things and do quite a bit of damage and gum things up to protect butcher.  But some crappy positioning on my part stops me from getting any uhlans on the damaged Templar.



Bryan kills 4 uhlans and 2 eliminators.  He moves the templar onto the left flag to bring the game to 2-1.  Fortunately for me all 3 of his lights are heavily damanged as is his templar.  Unfortunately Bryan had to go pick up his game so we have to cut the game short.  It seems like we're in a reletively even position so it would depend on how my next turn went.  Bryan said he felt that the game was mine.


Anyways, this seems like a pretty good matchup, with a bit of favour towards Amon assuming he has the book.  The three shield guards helps keep the book alive since Amon doesn't have a good way at removing Kell, perhaps with a WMM in the list as well it would do better.  Trying to position the eliminators so they can threaten the book is probably pretty important. 

His jacks hit like trucks with synergy and battle, and hit really high defense so whatever he gets to he can kill.  Need to use my speed and send my stuff in in waves.  Putting my marauder at 9.9" away from the crusader was a silly mistake.  I think Hark is still my Menoth drop, but it's good to know that Butcher is decent into Amon if need be (and he has RFP to have some game into High Reclaimer)

Wednesday, 18 January 2017

Battle Report #12 - Butcher3 vs Vlad2

January 18, 2017
Scenario: Incursion
Opponent: Vann K
Initiative: Vann

Butcher3
Wardog
Ruin
Marauder
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Drakhun
Orin
Kell
Bokur (c:Butcher)

Vlad2
Sylys
Kodiak
Grolar
IFP + UA
Eliminators
Eliminators
Greylord Ternions
Drakhun
Manhunter
Manhunter
Yuri
IF Kovnik
IF Kovnik


Vann was trying this list out for the first time, it was designed as a wormwood drop with tons strong feat targets.  A couple proxies (Ruin = Grolar. Valachev, Greylord Escort & Harlan = Ternions. Great Bear = IF Kovnik).  I'm missing quite a few pictures but will try to make due.




Bottom of 1, end of my first turn.  We both move up as shown.  Kell is able to aim and put 6pts onto the drakhun.


(MISSING PICTURE)

Vann's drakhun charges my yellow eliminators, killing 1 and missing the impact attack on the other, (I forget to counter charge).  His eliminators move up, I counter charge one and kill it.  His front manhunter charges my centre uhlans, but terrible dice leaves the uhlan alive.  He moves his grolar (ruin) out of LOS of my left uhlans but in side of my central uhlans, hoping the manhunter will tie them up.  His IFP mini feat and run up.




My eliminators clear out the jamming manhunter.  My central uhlans (with SoD) charge his grolar and leave it on about 8 boxes.  Kell and Ruin kill the 5 contesting IFP.  Bokur and Drakhun kill his drakhun and orin leaps a chain lightening off my drakhun to kill his other eiminator.  Butcher runs up as do everything else as shown.  I score 3.
(MISSING PICTURE)

Vann Feats, throws my marauder, kills both dogs, puts a lot of damage on Ruin and kills some uhlans.  But he doesn't contest enough and between my left drakhun, 2 uhlans and butcher himself I'm able to clear both flanking flags without much difficulty.



Final game state (besides the IFK that butcher killed).

Not much to say about this game.  Vlad2 is very versatile with tons of threats due to his feat and arcane might.  Vann had never played Vlad2 so he wasn't very proficient with the list, but in time it will come.  I am still liking the butcher list.  In Mk3 threat ranges are extremely important with premeasuring, and with a ton of 12-13" charges in the list, the list threatens pretty well.

Saturday, 14 January 2017

Battle Report #10 - Butcher3 vs Fiona1 (Or more like, the rant on WINTER GUARD KOMMAND

January 13, 2017
Scenario: Incursion
Opponent: Carolyn W
Initiative: Carolyn


Butcher3
Ruin
Marauder
Marauder
Min rifles w/3 Rockets
Min rifles w/3 Rockets
Min rifles w/3 Rockets
Min rifles w/3 Rockets
Joe
Mortar (Free)
Mortar (Free)
Field Gun (Free)
THEME: Winter Guard Kommand

Fiona1
Galleon
Buccaneer
Max Sea dogs w/3 rifles
Max Press gangers
Devils Shadow
Rockbottom
Killingsworth
Grogspar
Hawk


Carolyn was very inexperienced, and unfortunately I only brought the Butcher list to try out and I was the only one to play her, so she got the rocket spam.  It was a very one-sided even tho I tried to help her out, gave her some jacks to kill so she had some fun, but I still tabled her.  Instead of writing about the specific game, I figured I'd write my thoughts about the new theme and this list in particular.

So I've been trying to find a pair for my 7 jack Harkevich (which may also go in theme) and I think rocket spam might be the way to go (I had been working on a vlad1 list with 12 rockets before the theme dropped).  Vlad1 is the obvious choice for the rocket spam, SnP every turn is of course amazing, and having the threat of the 12-14" threat jacks is also a powerful question to ask.  I may very well end up with Vlad in the end.

So why Butcher3?  It's true he does nothing for the rockets and Joe can only be in one place at a time.  The plan is to use the combo-smite from the mauraders and the field gun to knock down hard targets for the rockets to unload on.  The rifles use CRA's to take care of infantry or softer targets and the mortars lob shots of opportunity.

So again, why Butcher3?  My theory is with Sac Pawn Butcher can pretty aggressive.  He doesn't have to worry about Eiryss stripping his focus or being shot to death by lots of boostable guns.  With the 4" move at the beginning and energizer for extra distance, I can use the marauders to be upfront, forcing the enemy to deal with them. The enemy will need to close with my army, else the rifle corp will slowly whittle them away.  But they have to respect the 12-15" area of death around Butcher.   The list also brings magical weapons which if I went with Vlad, both my lists would have almost none.   So the list asks 3 questions.  Can you deal with all the rifles and rockets?  Can you deal with 3 Khador heavies that threaten 10"-13?  And finally, can you deal with Butcher himself?  Butcher also gives an answer to vyros2 in theme with imperatus and 10 griffons.  With that many shield guards, Vyros can spread the damage around too much for vlad to deal with, and even with my marauders getting the alpha, I think they just get wrecked in response.  And then theirs haley3 or any mass incorporeal, without Butcher, I can't deal with the incorp.  Maybe I worry to much about the corner case tho.

Anyways, going second and maneuvering this many ranged models around is difficult.  It will take a lot of practice to get proficient at it.  In certain matchups, such as one with lots of AOE's, correct spacing will be key and knowing when to hold models back so that I don't lose them trivially the following turn, even if that means they don't get to shoot.  The range threat is strong however.  The list shot the galleon off the table from full (although it took nearly every gun in my army to do it), and having Butcher as an anchor seems like a great base for the list.  However, trying to hit def 12+ is pretty sketchy with rockets if you don't knock the target down, this is where SnP really comes in (not to mention the damage).  But I also worry that even with SnP, its going to be difficult to keep all the rockets in control, with butcher they are completely caster independent, which does have some flexibilty.

I'll have to continue to test, I'd like to get 15 games in with the rocket spam list (B3 or vlad) before the LVO.  Enough of this rant, I'm tired.  Goodnight.

Wednesday, 11 January 2017

Battle Report #8: Butcher3 vs High Reclaimer1

January 11, 2017
Scenario: Incursion
Opponent: Bryan Taylor
Initiative: Bryan

Butcher3
Ruin
Marauder
Rager
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Ragman
Kell
Alexia2

High Reclaimer1
Scourge of Heresy
Reckoner
Knights Exemplar
Max Vengers
Max Idrians + CA
Rhoven and co.
Min Cleansers + CA
Min Choir


Ok so there's a lot of proxies in this report but I actually remembered pictures this time! My models are out being painted and Bryan just bought a bunch:


Here's the proxy legend:
Winter guard infantry = Idrians
Storm knights = Vengers
Ternion + IF Kovniks = Rhoven & co.
Risen = ChoirRockbottom = Cleanser CA
Templar = Scourge of Heresy
Greylord outrider = Uhlan leader




End of round 1. Butcher casts energizer and everything charges and runs up. I try to use uhlans to tie up idrians. Probably shouldn't have used the unit that was their prey.... Alexia move up, hits a def 17 idrian with a hellfire, removes it from play, and repo's back.


In response, the HoF'd idrians kill the 2 engaging uhlans and shoot the third, killing the unit and shifting prey to the drakhun to which he also shot and put 5pts on. The rest of his stuff run around as shown.

Time to get work done. Butcher puts silence of death onto himself, charges up, engergizes into position and pulls almost all the idrians and removes them all from play. He also kills scourge but due to slightly bad positioning, the reckoner is a tiny bit out of range. I have to feat to kill scourge and I end up sitting on 3. Ruin gets a soul from a venger and chargers the reckoner, knocking everyting out except for his cortex and right arm, uh oh.... Alexia moves up to deny souls from the errants that my eliminators kill to score the flag. HR only gets 2 souls the entire turn.


Bryan needs to kill me or lose. Cleanser aim and blast butcher, bryans dice are on fire! They burn through 2 of my focus and put 4pts of damage on top of that. HR feats back Exemplars, puts them into position to walk into butcher, and puts HoF on them. HR walks into butcher (6.9” away!) and puts another 5 or so pts of damage on him. He gets 3 Exemplar onto butcher (drakhun counter charged and killed 2) but his dice arn't great and leave butcher on 7. But reckoner gets the job done and puts butcher into the dirt.

Butcher has game and tools into HR, but i definitely underestimate his assassination potential. Even if I had killed the reckoner, which with better positioning I think I could have, he still has a decent chance of killing Butcher. Silence of death is money in this match, as is being able to deny HR souls with good placement of Ruin and Alexia. Going first is probably good against HR as well. Matchup probably isn't favoured to much one way or another

Sunday, 8 January 2017

Battle Report #6: Butcher3 vs Issyria1

January 8, 2017
Scenario: Entrenched
Opponent: Kevin B
Initiative: Kevin

Butcher3
Ruin
Marauder
Rager
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Ragman
Kell
Alexia2

Issyria
Hyperion
Chimera
Max Sentinals + UA
Max MHSF + UA
Max MHSF
Arcanist


Yay! Pictures......BUUUUUT only 2.  Bow before the glory of my proxies! And his hyperion popped off the base.  Probably good I didn't take too many pictures.  Kevin is just getting back into the game after a break, so we played a pretty loose game

-He runs up, I run up as shown

-Butcher is camping 2 and Kevin goes into the tank debating an assassination
-Issyria feats casts blinding light through his chimera, he moves up his AD MHSF and puts 8 shots into butcher at dice-8.  He only does 4 pts of damage and I don't spend butcher's focus
-Kevin abandons his assassination plan and instead focuses the rest of his shots (MHSF and Hyperion) to remove the marauder

-Butcher uses his vengeance move to move up, cast impending, kill 4 MHSF then advances backwards out of hyperions melee threat range.
-One unit of eliminators charge his sentinels, killed 4 and tying up another 3, Uhlans kill chimera and reposition onto the flag to score
-Ruin and Alexia get fueled up on souls, but silly me forgets to put either of them near butcher
-Other uhlans and eliminators kill more MHSF

-Butcher is camping 2, and I forget about vengeance on the sentinels...uh oh
-I also forget Issyria has flight so with only 1 velocity move, she can get into range to blinding light butcher and she casts crusaders call
-Hyperion moves up and shoots butcher and gets a couple more points on him
-With his vengeance and crusaders call he his able to get 4 sentinels onto butcher.  All hit and no tough.

Sad Butcher :(  (I moved a red eliminator before taking the picture, she was farther up the board)



-I easily could have kept butcher safe with better placement, but good on Kevin for capitalizing especially with only a few minutes left on his clock (lot of tank time).  Otherwise I was in a pretty spot
-Drakhun is great for tying up and kill MHSF and eliminators are amazing at doing the same to sentinels
-Need to work on better side steps to maximize jam potential
-Also need to make sure eliminators survive his feat turn so they can take care of the sentinels
-Perhaps putting them behind uhlans so the opponent at least need to kill 1-2 cav models before they can get los to the elims
-Issyria's assassination needs to be respected, the feat plus all her shooting is surprisingly dangerous, even to Butcher, I definitely did not respect it this game
-Ruin will be important for knocking off Inviolable Resolve, either off the sentinels so butcher can drag them in, or off Hyperion so he's only arm 19
-Should try to set up a situation that butcher goes in to finish off hyperion and then feats to stay safe from sentinels

-I'm liking Butcher as a ret drop so far (1 game deep), the list seems decent so far, Kevin mentioned how difficult his list has at removing cavalry from range, so the double min uhlans might be good to keep. Kevin is going to replace one MHSF unit with Invictors, this will give him better game into my cav, hopefully we can play the matchup again soon  Will continue to test the list


Friday, 6 January 2017

Battle Report #4: Butcher3 vs Doomshaper2

January 6, 2017
Scenario: Outlast
Opponent: Dan W
Initiative: Dan

Butcher3
Ruin
Marauder
Rager
Min Uhlans
Min Uhlans
Eliminators
Eliminators
Drakhun
Ragman
Kell
Alexia2

Doomshaper2 (ADR) - Power of Dhunia
Mulg
Mountain King
Mauler
Earthborn
Axer
Runebearer
Janissa
Whelps
min stone


-Scenario victory, attrition advantage
-Once again, I forget pictures
-He runs up, I run up.  He moves up the MK spraying 2 cav and primal shocking another, luckily, he only kills 1.  He kills alexia with a primal shock coming from the earthborn, rolling the needed 14.
-I send in 5 uhlans and a SoD'd ruin and leave the Mountain King on a handful of boxes.  Dan forget to check Ruins threat range when he moved up to spray and primal shock some stuff, but it worked out in his favour as the MK survived
-I lose ruin and all 5 remaining cav in response, Dan feats to send mulg in to kill 2 eliminators and ragman in opposite zone
-I kill the MK with elims, drakhun and kell.  Butcher clears the other zone (needing to feat to kill mulg and cast an obliteration to kill whelps).  I score 2 and because of a building placement, it will be difficult for dan to get something meaningful in to contest/threaten butcher now.
-We fight back and forth but due to the strength of Butcher I get up on attrition and score my last three
 
-Dan feated too early, if he had kept Mulg toe'd in the zone, saving his feat it would have been much more dangerous to get butcher to get into the zone and be relevent
-His list is extremely fast.  With a 15" threat on the MK and 14" on Mulg, even with ruin and all my cav he out threats me
-If he goes first he can rush all his heavies and get way up the board, guaranteeing him the alpha, and with sprays and primal shock I have to put a heavy in his face, not cav, otherwise he can zap my cav while staying far enough back
-Might be worth sacrificing ruin as bait since the marauder hits like a truck against the MK
-Have to be careful with wild aggression on mulg with his retaliatory strike, its a ~40% chance that he will crit butcher if butcher goes in on him
-This matchup is probably not favoured too heavily one way or another

-Working on finding a pair for Harkevich.  Butcher3 seems to be a good fit, however I'm not sure about this list
-It's fun and its fast, but to boostable shooting or magic the cav probably wont last long.  Will continue to test